The following calculation illustrates some of the common errors one can make when dealing with WarBOT. In this situation a player in a 2-hero game attacked an enemy city:
BAD: Terrain: Enemy city 1 or 2 prod BAD: BAD: BONUS Total Fortify non hero -enemy city Cancel BAD: AT 3 0 1 2 0 H BAD: DF 2 0 1 0 0 1 BAD: BAD: Entered Modified BAD: Attack Units Strength Strength Winning % BAD: *Hero 5 8 0.84534 BAD: Archon 7 10 0.64703 BAD: Ghost 5 8 0.18770 BAD: BAD: Defense Units: BAD: Ghost 5 7 0.15466 BAD: Giant Bat 1 3 0.03831 BAD: Infantry, Hv 4 7 0.02203 BAD: BAD: Attacker win with 2 units remainingThe above calculation *looks* correct, but turned out to have 2 major flaws which the defender discovered: (1) The city in question had 3 builds, so that the Terrain chosen in WarBOT was incorrect. (2) The hero in question wasn't carrying an item, and should only have had a +1 bonus (from his base strength of 5). Both of these turned out to be naive errors, so we have included this example to remind you (A) to check the terrain before you run the battle, and (B) that you only need to enter in the command *items* which your hero carries, not his command *bonus*. WarBOT calculates the total hero bonus automatically for you, once it knows your hero's base strength and the command items he carries.
The correct WarBOT report for this battle is below, and because it shows the attacker losing an extra archon, under the current tournament rules this turn would have been replayed, with a rules-error point against the attacker for incorrectly reporting the battle results.
Terrain: Enemy city 3 or 4 prod BONUS Total Fortify non hero -enemy city Cancel AT 2 0 1 1 0 H DF 3 0 1 0 0 2 Entered Modified Attack Units Strength Strength Winning % *Hero 5 7 0.61909 Archon 7 9 0.39677 Ghost 5 7 0.07151 Defense Units: Ghost 5 8 0.38091 Infantry, Hv 4 8 0.13165 Giant Bat 1 4 0.00291 Attacker win with 1 units remaining