Warlords II Scenario Review

LILUX.ZIP: 23,349 bytes, based on "Fantagore", an underground comic written
by Richard Corben, featuring "Razar the Unhero".  20 cities, 5 players, 12
ruins (including 2 temples).  Author: Justin S. Davis.

Rating summary, scale of 1 to 10:
Wt Area          Score Comments
10 Army set          4 (default army set, with all of its problems)
 7 Map design        5 (a bit sparse on details, but acceptable)
 5 Army pics         6 (default)
 5 City pics         9 (default)
 3 Background info   3 (some to get you started, but not enough)
 2 Cities/ruins      7 (interesting cities, mostly random ruins)
 2 Items/heroes      4 (default items and heroes, which is ok)
   OVERALL RATING  181

I played this because I was curious to see what a scenario could be, packed
smaller than any other scenario I'd seen.  Naturally, it uses the default
army set and city set, with the pictures and capabilities created by SSG, as
do many of SSG's scenarios.  The Lilux scenario basically consists of a map,
and that's all.

In a brief explanation file, the author states:  The map and its cities are
taken directly from the first issue of a 1970 underground fantasy comic book
called "Fantagore", written by Richard Corben. ... This scenario reproduces
a map drawn as part of the "Razar the Unhero" strip which appeared in the
first issue of "Fantagore".

If, like me, you have never seen the comic or the map, you may not be very
impressed with this map.  If you've seen the comic and want to play a game
of Warlords based on it, well here you are.  It's not too bad as far as maps
go, except for being rather sparse in details (foothills, roadsigns, etc)
and completely lacking in ports.  It's very hard for land-based armies to
get around, and the temples are essentially for flying armies only.  It
uses the mudflats terrain to represent the harsh world of Razar the Unhero.
Whether the default armies and cities fit that world well, I can't say, but
since the cities are all creatively described, and some of the ruins are as
well, the world has some flavor to it.

This scenario makes a reasonable way to kill an hour or two.  About on a par
with the Donut Island scenario: not one of the best, but good for a game.

===

This review is copyrighted by myself, but may be distributed in any
UNMODIFIED form as long as NO CHARGE is made for distribution (such
as a per-minute charge for online time) and it is not included in any
copyrighted "compilation" (such as claimed by certain online services
I will not name).  Dirk Pellett