The World Warlords II League
Last Revised: 9-Nov-98
Hero-Rules Variants
- Two-hero rules: You can get a second hero on Turn 2. (Turn # is flexible.)
It must cost at least 1000 gold, unless your other hero is already dead,
in which case the minimum cost is 300 (the replacement-hero cost).
You may not replace any dead heroes until your last hero is dead.
(Alternative: you can get a replacement hero once *any* hero dies.)
- Three-hero rules: Like the two-hero rules, but you can get a third hero
on some specified turn. If all other heroes are dead when the third
is hired, Warlords will offer the hero at the replacement-hero price
(min 300) instead of the usual price (min 1000).
- One-and-a-half-hero rules: You can get a second hero on Turn 2, but
he must be dead or disbanded by the end of Turn 10. (Turn numbers are
up to you.)
- Unlimited number of heroes. Additional heroes can be hired on any turn,
without allies. Works well in a gold-scarce scenario.
Now you never know when or where an enemy hero might appear!
Only problem is that this can cause a lot of reverting...
[ Thanks to Andrey Muravyov for this one. ]
- Unlimited heroes, but they must be hired "in a row",
that is first on turn 1, second on turn 2, third on turn 3, etc.,
until the player decides enough is enough. :)
Makes a game less compliceted than totally unlimited heroes,
but still allows different strategies.
[ Thanks to Andrey Muravyov for this one. ]
- One-Hero, Arbitrary Replacement: Only one hero at a time.
If he is killed/disbanded, a new hero (without ally) can come in
any city at any time.
[ Thanks to Andrey Muravyov for this one. ]
- One-Hero, Instant Resurrection: As in the One-Hero, Arbitrary Replacement,
but the new hero has to be hired immediately once a
player has more than 300 gold (400 gold, whatever) at
the beginning of his turn. If he doesn't hire the hero then,
he plays without heroes until the end of the game.
[ Thanks to Andrey Muravyov for this one. ]
- No disbanding of heroes. (Prevents heroes from "teleporting"
by being disbanded in one place and re-hired in another.)
[ Thanks to Andrey Muravyov for this one. ]
- Random List: Randomly generated list of turns when and where new heroes
may be hired (e.g. white 2nd hero on turn 4 in the second city, blue and
green 2nd heroes on turn 5 in capitals, black 2nd and green 3rd heroes on
turn 6... Of course care should be taken about the balance.
As in a "real" Warlords game, not all these heroes have to be
hired (especially if a player has almost no gold!) It requires extra
reverting, though.
[ Thanks to Andrey Muravyov for this one. ]
- Secret Random List: As above, but the list is kept secret by the moderator.
[ Thanks to Andrey Muravyov for this one. ]
- No Replacements: Aside from the heroes you're allowed beforehand,
you may not replace any dead heroes.
- Expensive Heroes: Instead of the minimum of 1000 gold, heroes must
cost more. (Value to be determined by the player choosing this option;
recommended is 1200 or 1300. Costs over 1500 will prevent nearly all
heroes from arriving. Because this will require more reverts,
unanimous agreement by all players is required for costs over 1300.)
The World Warlords II League (WW2L):
- The WW2L is the worldwide organization for playing Warlords II against other
humans via email.
- The WW2L is the product of the collective efforts of Warlords II fans worldwide.
- The WW2L site is currently maintained by Bob Heeter
(http://www.heeter.net)
- Email problems, comments, additions and ideas to Bob at
bob@heeter.net, with subject "WW2L-Admin"
- The WW2L is not affiliated with the Strategic Studies Group
(SSG), the makers of Warlords II.
- This site does not deal with Warlords III.