Name of Game: Thormgren's Teeth

Scenario Parameters:

  1. Scenario to Be Used: Random
  2. Army Set to Be Used: Default
  3. Terrain Set to Be Used: Default
  4. City Set to Be Used: Default
  5. Number of Cities: 100
  6. Fraction of Water: 17%
  7. Fraction of Forest: 21%
  8. Fraction of Hills: 17%
  9. Do Cities Build Allies? Yes

Choosing Sides:

How Will Sides Be Assigned?
Submit Preferences/First Come-First Served
How Will Sides Be Named?
Pre-set
Number of Computer Players?
0
Computer Player Settings:
Na

Game Parameters:

  1. Neutral Cities: Active
  2. Quests: On
  3. View Enemies: Off?
  4. Hidden Map: On
  5. Razing Cities: Always
  6. Diplomacy: On
  7. View Production: Off?
  8. Intense Combat: On
  9. Military Advisor: Off?
  10. Quick Start: Off?
  11. Random Turns: Off?

Play-By-Email Options:

File Transfer Method:
zip/unzip
Max File Turnaround Time:
as fast as possible!!
Player Substitutes Allowed During Vacations/Absences?
If necessary

Directions for Interested Players:

Send me your e-mail address, along with your colour preferences ( all 8 in order ). The kingdom names have been assigned as per the theme of the game. The game will run on a random map, but there will be a behind the scene theme. The colours are assigned to kingdom names as follows: White: Eld Rhamarius A kingdom dominated by an elder race of humans, with knightly orders, and powerful kings. Yellow: Cloud Gharls A gathering of ancient giant folk: Stone Giants, Rock Trolls, Titans etc. Orange: Delven Halls A Mountain Dwarf kingdom of sturdy warriors and lords. Red: Yaraquadesh Similar to the Saracens during the Crusades, their soldiers are legion. Green: Tia Mak Amaris The High Elves of Amaris join the Cloud Gharls as the only immortal presence in the game. Dark Blue: Beltaine The great war machine of the High King Malagye rolls ever forward. Light Blue: The Clans These Celtic savages only unify during times of war, and war is what we are all about. Black: Tabakh Hordes These Orkish warriors fight for the dark angel Bughbasamasu.

Additional Comments, Thoughts, Suggestions:

I'm trying to gather a dedicated group of devious minds who appreciate the benefits of a quick turnaround game. Roleplaying with regards to the diplomacy factor will be prevailent, hopefully.