The World Warlords II League
Last Revised: 16-Aug-98
Multiplayer Rules Variants
- Doubles rules: If one player goes on vacation, or disappears,
the other player on his time is allowed to move for him, to keep
the game alive and moving. (But a Lost Player then forces the
partner to eventually pick a new partner...)
- Dueling Alliances:
An extension of the Doubles rules to arbitrary numbers of players.
Another way of (hopefully) creating an entertaining balance of power
is to select a geographically balanced scenario and then choose alliances
before beginning play. The objective is not for your nation to win individually,
but for your alliance to win as a whole.
- Capture the Flag:
This is a variant of the Duelling Alliances idea. One player on each team
is the "flag holder". The object of the game is to capture the
standard of the other team's flag holder, and return it to your team's "home
base". Of course, if you have to wipe out the enemy to do it, so be
it... Alternatively, if your team steals the other flag but then loses it
(in battle) over a river, and it is lost in the water, then you have to
both defeat the other team and keep them from stealing your flag
too!
The World Warlords II League (WW2L):
- The WW2L is the worldwide organization for playing Warlords II against other
humans via email.
- The WW2L is the product of the collective efforts of Warlords II fans worldwide.
- The WW2L site is currently maintained by Bob Heeter
(http://www.heeter.net)
- Email problems, comments, additions and ideas to Bob at
bob@heeter.net, with subject "WW2L-Admin"
- The WW2L is not affiliated with the Strategic Studies Group
(SSG), the makers of Warlords II.
- This site does not deal with Warlords III.