Name of Game: War of the Gate Keepers

Scenario Parameters:

  1. Scenario to Be Used: GateKeeper (beta version 1.0)
  2. Army Set to Be Used: Gate Armies (Bob's armies tweaked)
  3. Terrain Set to Be Used: Grasslands
  4. City Set to Be Used: Default
  5. Number of Cities: 80
  6. Fraction of Water: aprox 25 percent
  7. Fraction of Forest: aprox 25 percent
  8. Fraction of Hills: aprox 25 percent
  9. Do Cities Build Allies? six cities produce allies, one per side

Choosing Sides:

How Will Sides Be Assigned?
At my discretion
How Will Sides Be Named?
Per scenario
Number of Computer Players?
None
Computer Player Settings:
NA

Game Parameters:

  1. Neutral Cities: Active
  2. Quests: TBD (to be determined)
  3. View Enemies: Off
  4. Hidden Map: TBD
  5. Razing Cities: Never
  6. Diplomacy: Off
  7. View Production: Off
  8. Intense Combat: Off
  9. Military Advisor: Off
  10. Quick Start: Off, but each side starts with 4 cities
  11. Random Turns: Off

Play-By-Email Options:

File Transfer Method:
stuffit/binhex, or stuffit/MIME
Max File Turnaround Time:
2 days, weekends count
Player Substitutes Allowed During Vacations/Absences?
Yes

Whats this all about?:

This PBEM game has a number of interesting and unique features. First of all, the scenario being used is my newest scenario: Gate Keeper. Gate Keeper is my first effort with the pre release version of Matt Hill's scenario editor for Mac, War Cartographer. If you would like more information on War Cart, visit Matt Hills Wargame Support page.

Gate Keeper beta version 1.0, is in the last stages of completion. I expect to put the finishing touches on by the end of next week (hence the 5/12/96 dealine for replies). I'd like to use this PBEM game to fine tune the balance, for the eventual public release of Gate Keeper 1.1

Another unique feature of this game is that I will not be playing! First of all, I don't have enough time. Secondly, I wouldn't be fair for the scenario designer to take on five other players who have no knowledge of the city builds, map layout, tactical secrets, etc. I will be acting as host, moderating the play, resolving disputes, assembling and updating a game in progress web page, and filling in for absent players.

We'll be using a combination of the Too Many Secrets rule, the Anything goes rule, and Generic PBEM variation . This means, any email connected in any way with the Gate Keeper PBEM game, must be copied to the entire group (including me). You can mix lies with truths and half truths, and you can make and break alliances and agreements to your hearts content. Diplomacy is turned off, there can only be one winner of this game. Alliances are only temporary, they are always negotiated in public, and they are not binding in any way. (see the email etiquette and the game variation page for more info)

Since you can all be assured that no one has seen or played this scenario before, playing with the hidden map option turned on could be very intersting. Hidden map though tends to amplify chaos, and severley hampers less experienced players. This said, I will turn the hidden map option on if everyone lobbies for this option.

I have compelling arguments for quests on, and quest off. This option is up to you!

The sides avalible are: Paladins, Mountain Lords, Hill Trolls, Demon Lords, War Elves, and Black Elves. Each side specializes in one of three terrains. There are no flying items in the sceanrio, and no city produces flying armies (if you want griffins you have to buy them yourself!)

Directions for Interested Players:

I am looking for 6 advanced or expert players, with at least two (preferably more) PBEM games under their belt. Please send your name, email address, a brief synopsis (please be brief) of your WLII PBEM experience, your preferences and ideas on the quest and hidden map options, and your aproximate geographic location; to Jim Flanagan at flanag19@eos.net. Please include WLII and Gate in the subject of the email.

Additional Comments, Thoughts, Suggestions:

I'll select the six players from the replies. If there is enough interest, I may set up more than one permutaion of this game.