Name of Game: 200 BC

Scenario Parameters:

  1. Scenario to Be Used: 200BC
  2. Army Set to Be Used: Default
  3. Terrain Set to Be Used: Default
  4. City Set to Be Used: Default
  5. Number of Cities: As per Scenario (ASP)
  6. Fraction of Water: ASP
  7. Fraction of Forest: ASP
  8. Fraction of Hills: ASP
  9. Do Cities Build Allies? No

Choosing Sides:

How Will Sides Be Assigned?
First Come-First Served
How Will Sides Be Named?
APS
Number of Computer Players?
(Zero if only humans, or a number, or to fill remaining slots.)
Computer Player Settings:
Warlord not Enhanced

Game Parameters:

  1. Neutral Cities: Active
  2. Quests: None
  3. View Enemies: Off
  4. Hidden Map: On
  5. Razing Cities: On Capture
  6. Diplomacy: On
  7. View Production: Off
  8. Intense Combat: Off
  9. Military Advisor: Off
  10. Quick Start: On
  11. Random Turns: Off

Play-By-Email Options:

File Transfer Method:
stuffit/binhex
Max File Turnaround Time:
3 days, weekends count as one day
Player Substitutes Allowed During Vacations/Absences?
Yes

Directions for Interested Players:

Hello to all, This be my second attempt at at starting a PBM game. I suggest the Quick Start option to ensure an even and, hopfully a quick start. I also found out that quick starts are good for early diplomacy, as players should attempt to trade cities. As far as choosing side goes, its first come first serve, If there is a tie for a certain color, like two replys on the same day, I will roll one 6-sided die; the loser will get his next choice. ?

Additional Comments, Thoughts, Suggestions:

As I said above this is my second attempt at running a PBEM game, so far I have played in about 6 or 7 e-mail games and not one of them have gotten past turn 18 or so. I find it very frustrating when players just drop off the face of the planet and are never heard from again. So if you want to play great, but please lets be respectful of others and lets have a good and fast paced game.