Name of Game: Norse Blitzkrieg
- Organizer: Bill Shaffer
- Email Address: WLS@Townsend.com
- Level of Play: Intermediate and Advanced
- Number of Players Needed: 3 (For a game of 4)
- Game Platform: IBM-Deluxe
- Deadline for Replies: Until filled
- Anticipated Game Start Date: As soon as filled
Scenario Parameters:
- Scenario to Be Used: Norse Mythology
- Army Set to Be Used: Per Scenario (Norse)
- Terrain Set to Be Used: Per Scenario (Default)
- City Set to Be Used: Per Scenario (Default)
- Number of Cities: Per Scenario
- Fraction of Water: Per Scenario
- Fraction of Forest: Per Scenario
- Fraction of Hills: Per Scenario
- Do Cities Build Allies? Yes
Choosing Sides:
- How Will Sides Be Assigned?
- Human and computer sides have been chosen to somewhat
intersperse the computer players between the humans. Humans may
play either: White, Orange, Green or Blue while the computer will
play Yellow, Red, Blue and Black. Sides will be assigned
according to preferences and your time slot as described below.
- How Will Sides Be Named?
- Submit your own country name
- Number of Computer Players?
- 4 (to fill remaining slots)
- Computer Player Settings:
- Lord/Enhanced
Game Parameters:
- Neutral Cities: Active
- Quests: On
- View Enemies: Off
- Hidden Map: Off
- Razing Cities: Always
- Diplomacy: On (Makes interaction with the computer
players more interesting)
- View Production: Off
- Intense Combat: Off
- Military Advisor: Off
- Quick Start: Off
- Random Turns: Off
Play-By-Email Options:
- File Transfer Method:
- pkzip
- Max File Turnaround Time:
- Shooting for tight schedule that takes advantage of time zone
differences to allow all four human players to take their turns
in one day. See below for more information.
- Player Substitutes Allowed During Vacations/Absences?
- Yes, but only if substitute can fit in your time slot.
Directions for Interested Players:
Please send me your email address, side preferences (1-4, if
desired), time slot choice (see below)and preferably some
biographical information. The scenario comes on the Deluxe CD so
everyone should already have it. I will do my best to assign
sides according to preferences in a reasonable manner. In the
end, however, time slots may dictate most choices.
Additional Comments, Thoughts, Suggestions:
I am currently playing in one other email game. Even though
that game has a one-day-per-turn turnaround time, a single turn
can take a week with 8 players. This game will attempt speed
things up by having players select a four hour time period in
which they should check their email and complete their turn.
There will be four time slots (three available) as listed
below in Eastern Standard Time. These times must be translated
to a time in your time zone to see if they are appropriate for
you. The schedule may be adjusted depending on player
preferences and anomalies such as different daylight savings time
dates, etc.
1) 4:00 a.m. to 8:00 a.m. (e.g., 8 p.m to midnight in Sydney)
2) 10:00 a.m. to 2:00 p.m. (e.g., 4-8 p.m. in Germany)
3) 4:00 to 8:00 p.m. (e.g. New York or 8 a.m. to noon in Sydney)
4) 10:00 p.m. to 2:00 a.m. (my slot: 7-11 p.m. in California)
The above schedule will allow for at least two hours for a
message to be sent and arrive at its destination. From what I
know about the internet this should be more than reasonable;
however, to better adhere to the above schedule, players with a
direct connection to the internet (rather than a connection
through an online service like AOL or Compuserve) will be given
preference. If you are not interested in such a tight schedule,
this isn't the game for you. The schedule will be in place for
Monday to Thursday and will not include weekend or holiday play
unless players chose to do so. The schedule will be enforced
within reason. No one will be penalized for occasional email
problems. Also, players may ask for a reprieve that will usually
be granted, e.g., in event of a three or four day weekend trip.
Absences of more than a couple of days should be addressed by
having a substitute player or in some other acceptable fashion
(unless the other players agree to the break). The bottom line
is that I would like to play a game where each player makes
three, four or more turns in a week without having to live at
their computers to determine when a saved game file is coming.
If anyone has other suggestions for a timing schedule, I am
certainly open to listening to them. Finally, please don't apply
if you plan on cheating. This is only a game.