The World Warlords II League
Last Revised: 10-Feb-99


Quest Rules Variants

Quest Types:

"No Quests":
Players are not allowed to receive quests at temples.

"Sack-and-Pillage Only"
This allows quests while minimizing the need to revert. Players are only allowed to accept sack-and-pillage quests between 900 and 1100 gold. (Roughly 1 in 10 quests was of this type in the tests that we ran.)

"Engage-the-Enemy"
Quest to kill some number of enemy armies are allowed. The range 10-15 enemies seems good. This requires somewhat more reverts than the sack-and-pillage variant, especially if there are more than 2 players. But it seems to be playable.

"Attack-the-Allies"
Quests to kill ally units are allowed. This requires more reverts than the sack-and-pillage variant, but can be strategically very interesting. If this option is chosen the unanimous agreement of all players is required, because otherwise players with slow computers or less free time to revert will be at a disadvantage.

"Hunt-the-Hero"
This could require many more reverts, but with this rule players are allowed to get quests to kill a particular enemy hero. This can be very interesting strategically. If this option is chosen the unanimous agreement of all players is required, because otherwise players with slow computers or less free time to revert will be at a disadvantage.

"Seize-the-City"
This could require many more reverts, but with this rule players are allowed to get quests to take (occupy, raze, etc.) a particular city. This can be extremely interesting strategically. If this option is chosen the unanimous agreement of all players is required, because otherwise players with slow computers or less free time to revert will be at a disadvantage.

"Multiple Types"
Choose from some combination of Sack-and-Pillage, Engage-the-Enemy, Attack-the-Ally, Hunt-the-Hero, and/or Seize-the-City. If the Attack-the-Ally, Hunt-the-Hero, or Seize-the-City options is/are chosen, the unanimous agreement of all players is required, because otherwise players with slow computers or less free time to revert will be at a disadvantage.

"Any Quest"
This allows any quest to be accepted. Players who are willing to revert a lot to get an optimal quest may have an advantage. Players who are willing to accept "potluck" will not have to revert at all. If this option is chosen the unanimous agreement of all players is required, because otherwise players with slow computers or less free time to revert will be at a disadvantage.

Quest Rewards:

"Standard - 1 Ally Only":
Standard: Players are only allowed to keep one ally for each quest. Any ally allowed by the army set may be taken.

"Allies Galore":
Players are allowed to keep up to 5 allies after each quest. (The player choosing the quest rule chooses how many, from 0-5.) The limit may be different for different ally types, but the limit for each ally type must be chosen before the game starts.

"No Rewards":
Players may go on quests to gain hero experience, but may not keep any rewards offered. (i.e., take allies, then disband them all.)

"Take the Money and Run":
Players may receive gold as their reward. This could be in addition to or instead of the ally options. (Player choosing this option must declare if quest rewards will be gold-only or gold-or-allies. The player must also choose the maximum allowed gold. (Recommend 2500.) )


The World Warlords II League (WW2L):