WARLORDS II SCENARIO BUILDER NOTES
SAVE - SAVE - SAVE
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When creating a scenario take the time out to save the file at
regular intervals. Army and city set manipulations are particularly
memory intensive and you should save before starting these. When
you have completed a section of work it is recommended that you use
PACKSCEN to create a SZP file so that the work you have completed
is backed up. When you finish a scenario save the SZP file to a
disk and place it in a safe place. Remember that if in doubt, SAVE.
PACKSCEN ADDITION
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PACKSCEN, in addition to the -c and -a switches, also has a -s
switch attached to it to disable the shield set that has been
attached to the scenario.
NAMES
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Some legal names may be so long that they overwrite the area
allocated in the game screen dialogs. These do not cause the system
any problems but can look untidy. It is best to check the names of
cities etc. in the game to see if this has occurred.
DELETING ARMY AND CITY SETS
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Deleting a scenario does NOT get rid of city or army sets attached
to the scenario as they may be used by another scenario.
CREATION HINTS
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Make temple allies fly as quests are often completed over water and
if there are no flying armies to be given the system will reward
the player in another way.
Do not make ruins and cities only accessible by air. The AI does
not like it although it will try its best.
Make sure that you make a cheap, fast flying army in any new army
set as players using the hidden map option do not want to be
handicapped.